A Master, Finally

I got up early today for my micro-economics. And then I came home only to find out that Widodo and Hanny had invited us to their BBQ… Watched Spiderman 2 again… It was a pretty relaxing Saturday.

Tired, exhausted and eyes seriously itchy from the seasonal allergy, I came home to seeing a big, white envalope with a huge SCAD logo sticking out of the mailbox.

It could only be one thing… But… it couldn’t be. Katharine Harris told me she only sent out my diploma on May 18. How could it have arrived within 2 days all the way from the East Coast?

But sure enough, it was my Master of Fine Arts diploma for Interactive Design and Game Development.

SCAD MFA Diploma

Now only if I have a good/big enough body of work to land on one of those “interactive design” teaching positions…

Either way, I am pretty psyched about finally getting this damn degree after having started the program back 1998. Then in 2000, a startup came calling and subsequently occupied all of my attention when I was merely one class away from completing the degree (only this startup story didn’t end quite as “romantically” ).

Fast forward to 2005: After 5 years of nagging from my mom, laughters from Murdza and hundreds of “are you done with your thesis” inquiries, I finally re-enrolled in SCAD’s e-learning system (which, by the way, is far more superior copmared to UC System), took a make-up class and finally finished my thesis in Feburary, 2006.

SCAD could have been really nasty, greedy (as many people contend that it is) and made me take all kinds of classes to make up for the 5 years I was away from the program. But it turned out that SCAD’s support system worked extremely efficiently and took care of me and my degree. Most impressively, all this was done via correspondence through emails, phone calls and official documents from SCAD. This is the kind of stuff that makes me endorse SCAD and [most of] its staff/faculty without any inhibition*.

One Master down, what’s next?

* If anyone from SCAD’s administration is reading this, please get rid of Jeff Jones. He’s one useless scum who’s ruining SCAD’s reputation everytime he deals with another human being on behalf of SCAD. Seriously, ask any International student and get the true story.

The Art of Anatomy

Jasson showed me a pretty freaky link a couple of weeks ago. I promised to post it but never got the time to. So here it is…

ARTNATOMY is a website that combines wonderful and amazingly detailed layers of skeletal, muscular and facial expressions through a system of sophisticated yet simple to use controls. Basically you can make any kind of face and see the underlining muscular structure for that particular expression. Jason thinks it’s great for artists to reference in their drawings or models. I wish I had this when I was studying for my human anatomy exams at SCAD.

Tip: Go to “Level 2” via the buttons on the top, left hand corner for the advanced expressions I just wrote about.

Artnatomy 1
An expression with the superficial layer.

Artnatomy 2
The same expression with some muscular transparency.

Artnatomy 3
Again, the same image with some muscular transparency plus the skeletal structure.

WordPress Update — Random Header

It’s been a while since I made any significant changes to the WordPress structure of this blog. But for whatever reason, a sudden urge overcame me to make a randomly rotating header with new images. So I made 20 new headers and installed the Random Header plugin.

Let’s refrain ourselves from constantly refreshing the page to see new header images. 😉 Make it your surprise the next time you visit this blog instead. I will probably be adding more as I find more suitable images from pictures I took over the years.

I miss photography.

Connection in Video Games and Literacy

My Thesis Committee Chair, SuAnne, suggested that I read up on linguist James Paul Gee and his book, “What Video Games Have to Teach Us About Learning and Literacy” about certain the idea of how the notion of “value” is often perceived differently by different people.

In the book, Gee points out that video games go beyond just helping children with their hand-eye coordination. Rather, the whole idea of video gaming requires a different kind of literacy — the kind that’s not even taught in schools these days. A good example he used was a simple sentence in basketball lingo. To someone who doesn’t understand the sport, s/he would simply read the sentence literally and superficially, completely missing the underlying message about the strategy or situation in which the basketball players are engaged in. On the other hand, to someone who is “literate” of basketball lingo, the seemingly simple sentence is much more profound and interesting.

The same can be applied in video gaming. Gee argues that each and every video game requires a different set of learning and literacy aquisition. Children understand the notion of themselves as the main character in the game. And they understand the difference in fantacy and reality (i.e. they are the character in the game but return to being themselves outside of the game). Furthermore, as game consoles become more and more sophisticated, so are the games. And they demand steeper learning curves. But children aren’t discouraged from playing them. Why? Because they are engaging, and they present problem solving possibilities that are simply not available in most schools.

Take for example, a game Gee’s six-year-old plays presents a few possibilities in confronting a sleeping enemy — wake him and confront him head on, sneak pass the enemy without awakening him or confront him and recruits help from other characters. This kind of problem solving skill is more engaging and involves critical thinking and planning. Compare that to what is being taught in typical American schools (I assume he was talking about schools in America), teachers and administrators are so stressed over testing and result-driven curriculum that they just want to get the “basics” down — reading, writing and arithmetic. But how do they apply the skills to the bigger picture of social literacy (which is a big theme in the book)? Children have learned to read and write so they can test well. But can they truly read and write in the social and interpersonal context?

Gee also reminds readers about what video game means to different generations of people. To the baby boomers, video games are a waste of time. And he’s not surprised. But he points out who are they to judge video games when they can’t even understand the literacy required to understand and play the games? He argues that this is where the problem is: People who don’t value social and inter/inner-personal literacy in children are making all the policies in education and running the schools. It’s no wonder that kids are failing at schools but doing exceptionally well when it comes to the most challenging games available. That makes the game designers the master teachers today, Gee concludes.

At one point the author ponders on an interesting question: What does it mean to have a rapper who can rap but can’t read or write? How does the academic world see someone who can rhythm but can’t read sheet music? Are they any more crippled than kids who can read and write but can’t pick up the meanings between the lines of songs that depict social issues?

James Paul Gee is a linguist and educator. Coming from points of views of liguistic development (in a broader sense) and education, he makes the book that much more interesting. Unfortunately the edition I read is plagued with misspellings and ongoing babel on certain points that make the reading a little distracting and confusing. But all in all, just the first two chapters alone are worth reading (the rest of the book is about his learning theories).

Thesis Draft Completed

After having dragged my MFA thesis for five fricking years, I finally completed the core writing part of the paper today. Even though it only took me a few hours to set up the structure and layout of the paper, the writing took a lot longer because too much has been going on in the past month and a half. It took me about a day to write the first 1/3 of the paper, the rest kept getting dragged on because I had to figure out what I needed to do with the project itself. And once the project requirements took shape, the rest was just a matter of putting ink to the paper (so to speak).

The most trouble I had with the paper was locating some of the resources I needed. Just the MLA format alone was hard to pin down because each website I Googled has a slightly different way of doing certain things. Jason said that’s because MLA changes its format slightly with every edition it publishes.

My tolerance for MLA is about to rip.

But regardless of the formats, I found a pretty awesome website that generates all the appropriate structures and in-text citings for you, provided you give them the right information — EasyBib (short for “easy bibliography” I think; there’s no fee for generating bibliographies; but not free for more advanced stuff). The next best thing is DianaHacker.com. It has a very complete documentation of how each type of structure should be used in different types of papers. But it is still confusing when I find things that easybib.com and dianahacker.com don’t agree on…

Now that the thesis is almost done, maybe I should try to book a ticket to Savannah just so that I can take care of the rest of the paperwork in person. The winter quarter ends on March 9th. I am cutting it pretty close having to revise the paper and the project, get everything signed by everyone on the thesis committee, get everything to the library for archival and make sure nothign slips through…

I can’t wait to taste the sweet joy of getting that Master of Fine Arts diploma and never have to hear my mom nag about it again… FOREVER!

I sent the paper for everyone on the thesis committee to go over. Now I can spend the weekend reviewing for my accounting exam for next Wednesday… I am so screwed in that class… Stupid accounting…

The Best of Photos in 2005

Photography makes my heart sing. Even now, sometimes I wish I’d stayed majoring in photography instead of getting into computers. For a while, my dream was becoming a photographer for The National Geographic Society having been influenced by my high school teacher, Paul Griffin. My favorite photographers at the time were Sam Abel, Galen Rowell and W. Eugene Smith and eventually included James Nachtwey (more).

Here’s a list of sites with best of photographs for 2005.
BBC News
Time Magazine
World Press Photo

Self-portrait Over the Years

Thanks to Jason’s blog entry on this time-waster South Park self-portrait site, I found myself remembering the various versions of myself over the years…

Days of Innocence (High school)
Self portrait: high school

Days of Freedom (College)
Self portrait: college

Working Life (New York)
Self portrait: working life

Jobless Life (California)
Self portrait: Jobless

Grace’s Mental Image of the Ideal Me (Next life)
Self portrait: ideal

What Happens If I Can’t Get A Job (Hello, Defenseless Taiwanese Military)
Self portrait: army

Spam.Art

After some back and forth with my thesis committee chair, 30 minutes worth of “art consulting” with Moto, over an hour of lengthy discussion with Brian, I have finally settled with my thesis topic: World, meet “Spam.Art” (reads: spam dot art… not finalized).

About four or five years ago, I introduced a revolutionary idea (at the time anyway) to make art works open source and even published a paper with Miho for ISEA 2002 (International Symposium on Electronic Art) in Nagoya, Japan. The paper envisioned the eventual evolution of eletronic art to parallel the open source movement in the software industry. It also described an “evolutionary” element to the project being that only the fittest electronic art will survive the scrutiny of the fast paced electronics world.

Unfortunately, I never really got around to develop the thesis into anything tangible. Little did I know, Creative Commons was also working on something similar that same year and introduced a website that dedicated creating a ” creative re-use of intellectual and artistic works — whether owned or in the public domain — by empowering authors and audiences.” And then this year, I found a genetic art project that pretty much took care of the Darwinistic aspect of my previous thesis topic.

It was time to move on. And I am glad I did.

The “Spam.Art” project is intended to give email spams a different twist in how spams in general are perceived. It’s a software program that creates abstract visual art based on the spam it receives. I won’t discuss the details just yet. But I think the project is going to be a lot of fun to create and promote.

My runner-up project was “Sponsored by Brand X”, a corporate responsibility bashing type of ad campaign targeted at corporate entities that were involved in war crimes. But this idea was doomed to fail because there’s simply too many of this type of art projects going on. I won’t be making any more impact than the existing projects. Besides, Prof. Alan Schechner was already a step ahead of me on his “Holocaust Art”. Mine would have been similar idea but more of a “Rape of Nanking Art”… Not exactly a break through for a thesis. But I think I will march forward with the concept at another time given the magnitude of the holocaust in Nanking, and how Japan still officially denies it ever happened.

Cambridge in Color

Carl was nice enough to share with me this nice site — Cambridge in Color. The photographer also shared some technical information as well as some techniques.

Cambridge in Color

I REALLY miss photography. But going back to film is inconceivable since the cost of film and development (not to mention all the film needed to produce the images) is much higher than that of digital photography. My latest fixation is the new Nikon D70s. But the Fujifilm S3s is still my #1 choice.

Somewhere I have Never Travelled — e.e. cummings

Found this poem a few weeks ago while going through my “inspiration chest”. Before it gets pushed to the back of my consciousness again, I thought posting it on my blog would be a good reminder for myself.

somewhere i have never travelled, gladly beyond
any experience,your eyes have their silence:
in your most frail gesture are things which enclose me,
or which i cannot touch because they are too near

your slightest look will easily unclose me
though i have closed myself as fingers,
you open always petal by petal myself as Spring opens
(touching skilfully, mysteriously) her first rose

or if your wish be to close me, i and
my life will shut very beautifully, suddenly,
as when the heart of this flower imagines
the snow carefully everywhere descending;
nothing which we are to perceive in this world equals
the power of your intense fragility: whose texture
compels me with the color of its countries,
rendering death and forever with each breathing

(i do not know what it is about you that closes
and opens; only something in me understands
the voice of your eyes is deeper than all roses)
nobody, not even the rain, has such small hands

— e.e. cummings

Read more about E.E. Cummings here.