One of the reasons I didn’t go into the CG/visual effects industry was because of its intense and long work hours. And quite frankly, I was already getting more into systems administration stuff than actually creating 3D models or texture maps. But sometimes I do wish I was still in the creative industry, especially after sites like this sprouts all over the place. The forums showcase some of the greatest CG works I have ever seen.
But I still don’t miss setting up or skinning a skeleton. And I don’t miss having to redo work for every other new version of Maya (backward incompatibility).